X A.M. - Arkanoid - Electronic Communications (CD, Album)

Liontamer on Classic VG arrangement goodness, and an old favorite. RimFrost the Tourianist on Just like watkinzez said, it needed some expanding. Excellent beginning. Poor ending; too abrupt.

Durinthal on Well-done electronica song for being one of the first remixes around, including an ambient section with vocal support.

Follow us on Twitter Follow. View Album) Latest Albums. View All Latest ReMixes. Download X. Don't X A.M. - Arkanoid - Electronic Communications (CD the latest ReMixes, albums and news! Follow ocremix. Workshop: Post Your Originals! List All Albums: Alphabetically - Newest. Artists List All Artists: Alphabetically. Check out the latest interviews! List All Organizations: Alphabetically. Interestingly, Koshio uses the compositions in an interactive way, offering four variations with different levels of pace and thickness.

This is wonderful in context, given the music really immerses gamers in a dynamic manner. However, it can grow tiresome to listen to four variations of the Album) idea on a stand-alone release. Between these themes, the soundtrack hasd relatively little to offer. Arkanoid [a] is a block breaker arcade game developed and published by Taito. In North America, it was published by Romstar.

Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or turning the Vaus into a laser cannon. Other blocks may be indestructible or require multiple hits to break.

Created by Taito designers Akira Fujita and Hiroshi Tsujino, Arkanoid expanded on the concept established in Atari 's Breakouta successful game in its own right that was met with a large wave of similar clone games from other manufacturers.

It was part of a contest within Taito, where two teams of designers had to complete a block breaker game and determine which one was superior to the other. The film Tron served as inspiration for X A.M. - Arkanoid - Electronic Communications (CD game's futuristic, neon aesthetic.

Level designs were sketched on paper before being programmed and tested to make sure they were fun to play. The enemy and power-up designs were 3D models converted into sprite art.

Early location tests for Arkanoid surpassed Taito's initial expectations. It became a major commercial success in arcades, becoming the highest-grossing table arcade cabinet of in Japan and the year's highest-grossing conversion kit in the United States.

The game was commended by critics for its gameplay, simplicity, addictive nature, and improvements over the original Breakout concept. The game revitalized the genre and set the groundwork for many games to follow. Arkanoid was ported to many home video game platforms, including the Commodore X A.M. - Arkanoid - Electronic Communications (CDNintendo Entertainment SystemZX Spectrumand years later mobile phonesand it spawned a long series of sequels and updates over the course of two decades.

Arkanoid is a block breaker video game. Its plot involves the starship Arkanoid being attacked by a mysterious entity from space named DOH. A small paddle-shaped craft, the Vaus, is ejected from the Arkanoid. In Arkanoidplayers maneuver a paddle-shaped craft named the Vaus along the bottom of the screen. The player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, and attempts to bounce the ball against a number of bricks.

The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player advances to the next level, where another pattern of bricks appears. For more detailed information about a Part, click on the Part link for that Part. Repair Logs for this game The following is a list of the Repair Logs for this game.

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